
That means I had to safely reach the character with the health packs to ask for more, and the game cleverly juggles its challenges by adding or removing different teammates on each mission to take away my ability to ask for more grenades or to add the ability to call in an airstrike. Members of my squad would throw me extra ammo, grenades or health packs if I was close enough to them to ask, but each character can only offer one type of support.

I had to make sure to have as much health as possible before running into battle, both to make sure I could survive taking a few rounds on the chest as well as to leave room in my inventory to pick up any extra health packs I stumbled across. That’s time I couldn’t spend reloading or firing, and that means I had an extra layer of things to manage throughout each firefight. It’s easy to get pinned down by enemy fire on most levels, and it takes a second or two to heal as well.

The health bar doesn’t recharge anymore, which means I had to scavenge health packs to survive.

Call of Duty: WWII looks to the past for inspiration on how to update the formula.
